In Claustrum the player finds himself in a dark cellar in a mental hospital. The only way out leads through a maze of narrow corridors. Unfortunately the player suffers from claustrophobia and has to take tranquilisers, scattered in the maze, to remain calm. Additionally some of the cellar’s walls and ceilings begin to move towards you when you pass them. The goal is to reach the elevator at the end of the maze wihtout losing your sanity.
We created this game in a group of four within a semester in the course „Game Art and Level Design“. My focus in the project was on designing and modelling the game assets, as well as developing and building the level design.
Credit: Clarissa Dujmovic, Georgi Kostov, Daniel Wilfinger